Mightier

Mightier is a biofeedback program designed to help children aged 6-14 learn to manage their emotions. It uses video games to make emotional regulation more engaging and interactive. Using a heart rate monitor, the program adjusts game difficulty based on the child’s physiological responses, reinforcing calmness and emotional regulation. Mightier helps children recognize and manage emotions, reduce anxiety, improve focus, and manage frustration. Studies show it leads to fewer emotional outbursts, reduced oppositional behaviors, and improved overall well-being. Here’s a closer look at Mightier.
Core Concept:
- Mightier combines video games with biofeedback technology to teach children emotional regulation skills.
- Biofeedback uses sensors to provide real-time information about a person’s physiological responses (e.g., heart rate) which can be influenced by emotions.
How it Works:
- Children wear a heart rate monitor while playing engaging video games on a tablet.
- The game difficulty adjusts based on the child’s heart rate. When a child stays calm (reflected in a lower heart rate), the game becomes easier and more rewarding.
- Through this gameplay, children learn to associate calmness with positive outcomes, reinforcing self-regulation strategies.
Target Skills:
Mightier helps children develop skills to:
- Recognize their emotions
- Manage frustration and anger
- Reduce anxiety
- Improve focus and attention
Benefits:
Studies have shown that Mightier can lead to:
- Reduced oppositional behaviors
- Fewer emotional outbursts
- Improved emotional regulation skills
- Increased happiness and well-being in children

The Mind Body Child Advantage
Our team works with a strong value system, meeting children where they are, and placing them at the center of our focus. We collaborate with all individuals who are a part of their team to ensure the most effective and successful outcome. Remember it is one whole brain, and we need to treat the WHOLE CHILD!